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Taisei v1.2 Released! 2018-01-27 17:10

A hearty welcome to all those watching our website with bated breaths, for today marks a grand milestone in the annals of Taisei Project. Although perhaps not apparent to the public eye, the team has expanded significantly over the course of several months to include a composer, a writer, an artist, and several dedicated playtesters. Thus, while the developers have still been busy upgrading and tweaking gameplay, the addition of these new members has allowed for new improvements that they would have been unable to create on their own.

Notable changes include:

  • An original soundtrack for every completed stage and boss fight in the game, as well as for the menu, ending, and credits screens. This was done entirely by Tuck V, a Western ZUN-style composer.

  • All-new sound effects for bullets and shot types, which in tandem with the music greatly reduce the silence in the game. They also reflect which bullet type aligns with them, resulting in the necessary warning system people have come to expect from shmups. Most of these are by InsideI, a Ukrainian indie composer.

  • Redone story, dialogue, and ending texts by Lalasa a.k.a. Lyricana, written with Touhou canon in mind and in the style of early Touhou games. Now Marisa's and Youmu's stories differ greatly from each other, offering different facets to the game's story and a reward for playing both.

  • Revamped shots, now with completely distinct playstyles. They are also updated graphically, and include new bombs and special effects. The shots may now even be considered flashier than most main series Touhou games, and offer unique ways to play the game.

  • Every enemy and boss sprite is now fully animated. Enjoy fun poses during different spell cards as each character shows more personality during the fight!

  • Numerous spell cards and patterns have been updated, or even outright redesigned. Some are also completely new. Taisei as an overall game is now a brand new experience that may be unrecognizable to some. The changes also extend to other parts of the game, such as an updated HUD, more Practice options, and significantly upgraded gamepad support.

  • Various bugs have been discovered and squished thanks to continuous playtesting on multiple systems. Wriggle and Scuttle are fine, however, and the latter now sports a fresh appearance as well.

This list is by no means exhaustive, as many smaller and/or more technical changes have been implemented over time as well.

Of course, our development has not stopped here, and we have already have bold plans for the upcoming version 1.3!

If you like what you see from our expanded development team here at Taisei Project, remember that there's nothing stopping you from joining in and making this game even better. It could be as simple as playing the game and reporting any issues, or showcasing it to the public on social media. We still need help, and you don't need to be an expert in anything to be part of our game as long as you enjoy it as much as we do. That's why we highly encourage joining our Discord server or IRC channel, where you can freely talk to the developers and other contributors.

Thank you for being interested in our hard work!

Now off to the Download section you go.

If you maintain a Taisei package, read this notice.

Taisei v1.1.2 Released! 2017-11-20 07:27

This is a maintenance release of the stable v1.1 branch. It doesn't have any gameplay changes, and consists entirely of bugfixes and improvements backported from the v1.2 development tree.

Replays recorded with v1.1 and v1.1.1 should be fully compatible with this version, and vice versa.

Some of the notable changes are:

  • Fixed sound not working with SDL_mixer 2.0.2 due to incorrect initialization order.

  • Made all audio resources optional. Taisei will no longer abort when trying to load music or a sound effect when the audio subsystem has failed to initialize or was disabled at build time.

  • Fixed various issues related to fullscreen and window management.

  • Implemented a more robust way to choose an appropriate SDL video driver. The TAISEI_VIDEO_DRIVER environment variable is now deprecated. See here for details.

  • On Windows systems with hybrid graphics (typically laptops), Taisei will now attempt to use the more powerful discrete GPU by default.

  • Fixed a linking error that occured for dynamically linked Windows builds. The official releases for Windows are still statically linked, however.

Go grab it from the Download section.

Taisei v1.1.1 Released! 2017-10-28 00:40

This is a maintenance release of the stable v1.1 branch. It doesn't have any gameplay changes, and consists entirely of bugfixes and improvements backported from the v1.2 development tree.

Replays recorded with v1.1 should be fully compatible with this version, and vice versa.

Some of the notable changes are:

  • Vertical synchronization (vsync) is now disabled by default, as it causes percieved input latency for some players. If you'd like to use it and/or you have screen tearing problems, you should set it to "on" or "adaptive" in the video settings.

  • The event/input processing system has been completely rewritten, and unicode text input now works correctly.

  • Reimplemented the framerate limiter. It's significantly more accurate now and attempts to compensate for sudden frametime spikes. This makes the game much more likely to run at exactly the intended speed (60 frames per second).

  • The character's Power is now also displayed as a numeric value, in addition to the stars bar.

  • Fixed an unpleasant artifact in the boss background shader.

  • Fixed the "letterboxing" artifacts on some systems on non-4:3 resolutions.

  • Updated the SDL game controller database. More gamepads are supported out-of-the-box now.

  • Fixed the character getting stuck moving in some direction when using some gamepads in the "restricted" axes mode.

  • Fixed memory corruption that could occur when a gamepad has less axes than expected of an Xbox-like controller.

  • Fixed various build issues for Windows and macOS targets.

  • Updated the SDL version to 2.0.7 in the official Windows and macOS builds.

Go grab it from the Download section.

As you can see, we are alive and well! v1.2 is under active development, with some pleasant surprises already present in the master branch (SPOILERS: WE HAVE MUSIC).

Taisei v1.1 Released! 2017-09-25 12:00

A few weeks later cough we finally are ready to present the new version 1.1. Roughly five years ago we had our first release and since then, we did a lot to polish the lose ends and finish where we left off.

The list of changes is very long, but here are some highlights:

  1. Graphics

    • Most stages got new, improved backgrounds
    • Many nice shader effects making everything look a bit more beautiful
    • A full set of character dialog graphics
    • Arbitrary resolution support!
    • Variable render quality to make taisei run smoothly on your toaster, too
  2. Gameplay

    • Complete rebalance: Less unfair deaths, easy is now much more doable for average people
    • Extra spells: Clear all spells of a boss and you get to try a fancy new extra spell with unique mechanics for each boss
    • Spell practice
    • New shotmodes
    • Better gamepad support
    • Fully portable Replays
  3. Resources

    • Faster loading times due to asynchronous preloading
    • BGM support: Still lacking a soundtrack, the code is now there so you can use your own music while playing taisei.
    • File system abstraction: Technically you can make your own set of graphics, place it in a local directory and it overwrites the standard ones. So you can make your very own Taisei reskin about international politics or sentient fruit.

Have fun playing and let us know if you find any bugs!

Restarting Development 2017-04-05 16:00

I have good news for everybody interested in this project! In the past few months we somehow spent a lot of time on this game and did a great many steps toward version 1.1!

Among the improvements we have

  • A complete rebalance of the game making Easy modo more casual as well as Lunatic less unfair.
  • Many graphical improvements (Stage backgrounds, Dialog graphics, FX)
  • Challenging Extra Spells you can unlock for every boss.

You might also want to checkout the new Atom feed for these news articles.

New page 2014-01-13 08:30

I had to rewrite this page using python flask so it supports uwsgi properly. Sorry for the downtime.

Version 1.0a 2012-08-10 16:49

After some first release fail, here is version 1.0a. The windows builds follow soon, first the 64bit version, then 32bit later today.

Release Time! 2012-08-09 20:18

Today, after a week full of careful (*cough*) testing, we are ready to announce the first stable version of Taisei. It was quite a long way and there is still quite some stuff to do, but I hope with this release Taisei will become known to a greater audience for the first time.

So just be sure you enjoy playing… and consider joining us on IRC!

On the way to Release 2012-08-06 18:53

After some weeks of full power programming, Taisei's content was finished. The first release should be ready soon. Super unexpected!

A Website for Taisei 2011-10-16 21:36

Spontaneous project this weekend: Making a website for the project. But soon i had to realize that something like a "good CMS" for my purposes does not exist. So I ended up programming my own using Go and its http capabilities. I call it "GO Obviously Dreadful CMS" or in short GoodCMS. I generally focussed on something minimalistic and highly extensible. At the moment I have about 300 SLOC for everything here. It just reads some ini-style config data and fills the Macros in my little boilerplate file with the content from my content files, but for me it is exactly what I needed.

I hope this page will be a place for people to get a first impression of the project. Screenshots and poorly drawn media are to follow.